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Effects Of Sleep Deprivation On Flight Performance, Instrument Scanning, And Physiological Arousal In United States Air Force Pilots  

The effects of continuous wakefulness on flight performance, instrument scanning, subjective fatigue and EEG activity were measured. The results showed that flying errors peaked after 24-28 hours of continuous wakefulness and instrument scanning was mostly unaffected.

Conference: International Symposium on Aviation Psychology Conference - 2007

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The Effectiveness of a PC-Based C-130 Crew Resource Management Aircrew Training Device  

This paper addresses the effectiveness of instruction using a PC-based simulator to develop teamwork skills and provides a template for measuring "soft skills" in operational environments using a combination of focused, study-specific data collection instruments and existing student training records. Each provided unique insights regarding benefits and limitations of PC-based crew resource management (CRM) training.

Award Won: Best Paper

Conference: Interservice/Industry Training, Simulation and Education Conference - 2006

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Using Computational Fluid Dynamics for Model Development and Simulator Validation    

Computational Fluid Dynamics (CFD) software has the capability and accuracy to support the design and analysis of complex systems. This technique is particularly attractive when no flight test data is available or when it becomes necessary to supplement existing flight test data. The KC-135 Boom Operator Weapon Systems Trainer (BOWST) is one such case where adequate flight test data does not exist. As reported in this paper, CFD analysis data was used in the design and development of BOWST flight models and provided the basis for simulator model validation. CFD results for the tanker boom in free flight were compared with available test data and found to be in good agreement. The CFD approach discussed in this paper can be extended to other training systems where flight test data is also lacking.

Conference: Interservice/Industry Training, Simulation and Education Conference - 2006

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Addressing Issues in Reusability of Learning Objects  

This presentation includes an overview of a generic Sharable Content Object Reference Model (SCORM), Learning Object Metadata (LOM), an Object Repository and ADL-R: a DoD registry for locating Sharable Content Objects (SCO), Assets, and Repositories. Includes a look at SCO and reusability issues as well as Metadata and reusability.

Conference: Technology in Education and Training Conference - 2006

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Overview of a Reusable Object Infrastructure  

This presentation defines a reusable object and gives an overview of a reusable object infrastructure. Also covered is an introduction to metadata.

Conference: Technology in Education and Training Conference - 2006

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Sensor Integration for the One Tactical Engagement Simulation System (OneTESS)  

Presentation is an overview of the Tactical Engagement Simulation System and a look at its issues and limitations. It goes on to discuss OneTESS and how it addresses these issues and the sensor technologies it needs.

Conference: SensorsGov Expo & Conference - 2005

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Exploring the Development of a Low Cost "Microsim" Approach for Teaching C-130 Crew Resource Management Skills    

This paper explores the development and integration effort of the C-130 Crew Resource Management prototype training system. It also covers an array of gaming support software that is available, as well as that which was used, to extend Microsoft Flight Simulator capabilities. The results of the evaluation study and an analysis of the lessons learned is provided as well.

Conference: Interservice/Industry Training, Simulation and Education Conference - 2005

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HLA Inside and Out: Intra- and Inter-Vehicle Communications  

This presentation includes the background, approach and overview of the Virtual Environment Expeditionary Fighting Vehicle Simulator.

Conference: Interservice/Industry Training, Simulation and Education Conference - 2003

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KC-135 Boom Operator Training Hi-Fidelity Stereoscopic Display Technology Demonstrator    

This paper is an overview of the KC-135 Boom Operator Training Hi-Fidelity Stereoscopic Display Technology Demonstrator, including the project objective, evaluation metrics and a brief look at the Boom Operator Part Task Trainer.

Conference: Interservice/Industry Training, Simulation and Education Conference - 2003

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Simulating the Advanced Amphibious Assault Vehicle: A Case Study in Simulator/Testbed Design    

This paper describes the task analysis and the system and software design decisions in creating a simulator that will train vehicle crews in a networked joint synthetic battlespace. It includes descriptions of the human/computer interactions required and the hardware and software selected to support those interactions.

Conference: IMAGE Conference - 2002

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Using Virtual Reality to Train Air Traffic Controllers    

Paper discusses Air Force's need to accelerate air traffic control certification and improve their training. It describes a training simulator fielded at four Air Education Training Command training bases and discussed the role of virtual reality in the process of training and certification.

Conference: International Aviation Training Symposium - 2001

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Converting the ATC Craftsman Course to Web-based Training  

The Air Force Air Education Training Command (AETC) decided to convert a text-intensive Craftsman training course into hybrid Web-based Interactive Courseware. This paper describes the project execution, the LMS study and the course requirements, as well as the process of designing, developing and deploying the course.

Conference: International Aviation Training Symposium - 2001

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The PressureMat: A New Device for Traversing Virtual Environments Using Natural Motion    

Describes a new locomotion input device, the PressureMat, which allows a simulator user to navigate/traverse a virtual environment using similar motions as in the real world; i.e., walk, run, crawl. A prototype device was designed and built to return the amount of pressure applied to several fixed points on the mat.

Conference: Interservice/Industry Training, Simulation and Education Conference - 2001

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Display Systems For VR-Based Training: When Is Seeing Believing?  

Discusses the Small Unit Tactical Training Technology Demonstration display technologies study. The study's objective was to understand the relationship between display parameters (e.g., resolution, brightness, and field-of-view) and human ability to perform a variety of visually related tasks in a live and virtual environment.

Conference: Interservice/Industry Training, Simulation and Education Conference - 2001

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Application of a Video See-Through Head-Mounted Display to Infantry Training    

Presents an ongoing effort for the United States Marine Corps to explore the application of the video see-through head-mounted display (HMD) concept to meet a variety of simulation and training needs. Includes lessons learned from the development of a video see-through HMD system and its application to infantry training.

Conference: IMAGE Conference - 2000

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PCs for Virtual Environment Simulation: Do They Have What it Takes?    

Discusses an approach that was developed and used in an advanced technology demonstration program being conducted for the Office of Naval Research. It is intended to present an approach to resolving the technical issue of finding and selecting appropriate PC-based technology solutions for real-time, graphically intensive virtual reality applications.

Conference: IMAGE Conference - 2000

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Applying Chroma-Keying Techniques in a Virtual Environment    

Reports on the Video See-Through Head Mounted Display (VSTHMD) technique, which provides the capability for Marine Corps small units to participate in force-on-force engagements against automated forces in a virtual environment. This paper describes the development of a prototype VSTHMD system and the resulting assessment of the system with regard to its applicability in future training applications for Marine Corps ground combatants.

Conference: AeroSense Conference - 2000

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USMC Small Unit Leader Non-Lethals Trainer  

Describes the design, development, evaluation, and initial testing of the prototype Small Unit Leader Non-Lethals Trainer, as well as discusses preliminary results from a 1997 field experiment in which Marine Corps Subject Matter Experts and Fleet Marines evaluated the trainer.

Conference: International Training Equipment Conference - 1998

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USMC Small Unit Leader Non-Lethals Training System  

Describes a scenario-based, visual training system that gives Marines practice in making decisions under realistic conditions about the deployment and use of non-lethal munitions in a peacekeeping operation. Discusses the Small Unit Leader's Non-Lethals Trainer, a visual, scenario-based computer simulation that is highly interactive.

Conference: Non-Lethal Defense III Conference - 1998

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Implementation of a Front-End Analysis to Streamline the CBT Development Process    

Describes an effort in which a front-end analysis was conducted using a new approach which resulted in a streamlined Computer-Based Training (CBT) development effort. The CBT analysis and design phases were conducted simultaneously. By combining the two phases into one, a detailed specification was prepared which included CBT storyboards, a CBT production schedule, estimated costs to produce the CBT, and the selection of the most appropriate authoring system.

Conference: International Training Equipment Conference - 1997

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Training to Improve Situational Awareness    

Describes how the Airborne Warning and Control Systems Modeling and Simulation (AMS) training system improves the situational awareness of the Weapons Director (WD) through a combination of instructional strategies and training technologies aimed at producing students who are skilled job performers, i.e., mission-ready.

Conference: Interservice/Industry Training Systems and Education Conference - 1996

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Instructor Station/Simulation Manager for Dismounted Infantry Training: An Enhanced 3D Approach  

Explains the importance of an enhanced three-dimensional instructor station/simulation manager (IS/SM) for dismounted infantry training systems and examines the capabilities of a 3D IS/SM. It also presents the lessons learned from development of the IS/SM prototype, a dismounted infantry training system currently under development for the Marine Corps Team Tactical Engagement Simulator, which uses this approach.

Conference: Interservice/Industry Training Systems and Education Conference - 1996

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